Dreamworks: Trolls Pop - Lead Art

Posting some of my work I have done on Dreamworks: Trolls Pop as a Lead 3D Game Artist at TreasureHunt.

One of my responsibilities that can be presented easiest, was for the Hairpods that were used in the game.
Additional Support by Munise Sertel (Concept Lineart&Coloring, Modeling Support, Texturing Support)
A lot of the work shown is a Team-Effort, with tasks being shared among one of the best functioning art Teams I worked with in my career.

Several artists have worked on the trolls concepts, meshes, textures, outfits and renders, with a lot of the work being intertwined due to a well working feedback and iteration culture we, as a team, had established. Together, we focused on the bigger picture, putting each artists strengths to best use in regards to the end result.

And the result was well worth it: Dreamworks: Trolls Pop won a Google Play Award in 2020, ranking #2 in best Casual.

The Art Team:
Kevin Griffith (Art Direction)
Max Heyder (Lead Game Artist)
Aaron Dey (Senior 3D Artist)
Munise Sertel (Senior 3D Artist)
Phuong Nguyen (3D Artist)
Brice Vandemoortele (Tech-Artist)
Ekaterina Mishalova (2D Artist)
Bjorn Sagemeister (2D Artist)
Sergej Kari (UI/UX)

Some examples of how they have been used in mockups and the final game.

Some examples of how they have been used in mockups and the final game.

Sketches were the first step of the ideation process and were done by me.

Sketches were the first step of the ideation process and were done by me.

Next, Munise Sertel did the line-art and colors. In this example, for the Home-Pod.

Next, Munise Sertel did the line-art and colors. In this example, for the Home-Pod.